
Did we yawn? Well, yes we did, but as always in these situations we pressed on in the hope that things would get better, and almost without us noticing, they did. You know the sort of thing: take your hero, ramble round the landscape, pick up a few units before plodding into battle, and pick up treasures, gold and items along the way before meandering into battle against various creatures guarding the better (ie useful) items and goodies. So you can imagine then, how we were less than impressed when the first couple of hours of gameplay appeared to present an almost identical gameplay experience to what was offered with Heroes III. The two games can be played simultaneously, merging into World of Xeen, which includes multiple cross-over quests in both installments.We at ZONE Towers, however, require a little more than a bit of gloss from our high-profile sequels. Among new features is the possibility to keep notes recording quests and important locations in the game, a separate inventory section for quest items, and two difficulty levels.Īll over the game's world there are pyramids which work as teleporters as soon as part five of the series, Darkside of Xeen is installed. It utilizes the same graphics and interface as its predecessor, and is generally very similar to it in structure and gameplay. A band of local adventurers becomes involved in the conflict and get to the bottom of the mystery.Ĭlouds of Xeen is the fourth installment in the Might and Magic series, and a follow-up to Isles of Terra. A mysterious villain known as Lord Xeen has imprisoned Crodo, the local oversees, and is plotting to execute control over the land. Meanwhile, the distant world of Xeen is experiencing new troubles. The brave adventurers tried to pursue him on his journey through space, but were unable to reach the destination. The evasive guardian Sheltem has once again escaped from relentless Corak and the six heroes of Terra who were helping him. Direct Control, Multiple Units/Characters Control
